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Software Graph

Contract-driven. Propagation-aware. Deterministic.

Software Graph is an experimental architecture model for building software as an explicit dependency graph of services and contracts.

At its core:

  • Every service is a node.
  • Every dependency is an edge.
  • Every contract is a first-class artifact.
  • Every change propagates deterministically.

Core Principles

1. Contracts First

All services expose explicit OpenAPI specifications.

Contracts are not documentation — they are the source of truth.

Schema changes trigger downstream propagation.

2. Graph-Native Design

Services form a directed graph:

  • Nodes represent services or components.
  • Edges represent dependency relationships.
  • Changes propagate along outgoing edges.

The system treats architecture as data.

3. Dev/Prod Mesh Separation

Two meshes exist:

  • Dev Mesh — experimental propagation space
  • Prod Mesh — stable validated graph

When a contract changes:

  1. A forked subgraph is created in dev.
  2. Dependent services are updated automatically.
  3. Tests and coverage gates are executed.
  4. Only validated graphs are promoted to prod.

4. Self-Contained Authentication

Authentication is designed to avoid central bottlenecks.

  • JWT access tokens
  • Public JWKS verification
  • Structured scopes
  • Audience enforcement
  • Optional introspection for debugging

Auth is graph-aware.

Why This Exists

Modern software development:

  • Breaks contracts silently
  • Lacks global dependency awareness
  • Requires manual coordination
  • Treats architecture as documentation

Software Graph treats architecture as executable structure.

Status

Early experimental phase.

Design and contract modeling are underway.

Automation and propagation engines in progress.

Philosophy

Software should be:

  • Traceable
  • Deterministic
  • Self-describing
  • Propagation-aware

The graph is the system.